Dota 2 Gameplay Update 7.32 Leave a comment

Added Primal Beast to Captains Mode

Changed XP required per level.

Rescaled Streak Experience from x^2 – x + 8 to 1.25x^2 – 2.5x + 10

Added Flagbearer Creep. Starting at minute 2 one of the melee creeps in every second creepwave is replaced by a Flagbearer. It has 40% magic resistance and an Inspiration Aura, which gives +3 Health Regen to all allies within a 700 range. Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep’s bounty. Does not grant gold on deny and cannot be denied by hero abilities, e.g Demonic Conversion.

Dire ramp is now deeper within the jungle (same position as before, but there’s less high ground near roshan)

Moved Dire outpost further away from the river (to adjust for the ramp being deeper)

Moved Bounty Rune further away from the river (to adjust for the ramp being deeper)

Reworked the trees around Dire main jungle’s rightmost medium camp

Outpost base teleport channel time increased from 5s to 6s

Removed Small Camps near Mid Lane

Glyph of Fortification is now refreshed whenever the first tower of each tier falls for that team. (i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls)

Fountain Invulnerability now applies on respawn regardless of whether there’s an enemy hero nearby

Passive Gold per minute decreased by 15%

Ancients Armor increased from 13 to 23

Ancients Backdoor protection HP Regen increased from 90hp/s to 180hp/s

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